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Formulas

-Animation is done by changing Phi.
-Each frame is drawn as follows:
For Theta = 0 .. 360 Degrees
   Rose   : X = Cos(Theta) * Sin(Theta * Nodes + Phi)
            Y = Sin(Theta) * Sin(Theta * Nodes + Phi)
   3D     : X = Cos(Theta) * Sin(Theta * Nodes + Phi)
            Y = Sin(Theta) * Cos(Theta * Nodes + Phi)
   Wild   : X = Cos(Theta) * Sin(Theta * Nodes + Phi)
            Y = Sin(Theta) * Sin(Theta * Nodes * 2 + Phi)
   Twisted: X = Cos(Theta) * Sin(Theta * Nodes + Phi)
            Y = Sin(Theta) * Sin(Theta * Nodes)
   Boing  : X = Cos(Theta) * Sin(Theta * Nodes + Phi)
            Y = Sin(Theta) * Sin(Theta)
   Twister: X = Cos(Theta) * Sin(Theta * Nodes + Phi)
            Y = Sin(Theta) * Sin(Theta)