{"text_format":"2","workbook":"xls","n_sheets":4,"sheets":["Procedure","HtH","Slug","NRG"],"not_rendered":{"charts":0,"images":0,"macros":0,"external_links":0,"defined_names":0,"comments":0,"pivot_tables":0},"unopened":[],"bounds":{"document_bytes":16777216,"sheet_cells":100000,"run_cost":"one","rows_first":2000,"rows_last":500,"rows_between":2000,"halvings":0,"cell_chars":16384,"cell_head_chars":4096},"cells_cut":0,"cells_raw":0,"read":"whole","date_system":"1900","formulas":"cached_only"}

{"sheet":"Procedure","index":0,"n_rows":40,"n_cols":4,"rows_kept":40,"cut":false,"hidden":false,"merged":[],"flags":["formulas_cached_only"]}
["Combat Procedure for Traveller"]
[]
[]
["Measure Range (unneeded for most hand to hand)"]
[null,"Effective 8+ on 2d6"]
[null,"Long      10+ on 2d6"]
[null,"Extreme 12+ on 2d6"]
[]
["Roll and add skill in weapon, and add/subtract any modifiers"]
[]
["Resolve Penetration Effectiveness"]
[null,"Roll 1d12 add penetration of weapon subtract AV (if no armor ignore this step)"]
[null,"9 + ","Full penetration"]
[null,8," -1 per die"]
[null,7," -2 per die"]
[null,6," -3 per die"]
[null,5," -4 per die"]
[null,4," -5 per die"]
[null,3," -6 per die"]
[null,"2 -","no penetration"]
[]
[null,null,"Example: A pistol with the pen of 1 hits cloth armor (AV5) the roll is a 10"]
[null,null,null,"10 + 1 - 5 = 6 or -3 per die, so the damage of 2d6 is rolled and"]
[null,null,null,"a 5 and a 2 is rolled : (5-3) = 2, (2-3) = no damage.  Total 2 points"]
[]
["Resolve Damage Location"]
[null,"If character is undamaged"]
[null,"Roll 1d6"]
[null,null,"apply to"]
[null," 1-2","STR"]
[null," 3-4","DEX"]
[null," 5-6","END"]
[]
[null,"If damaged the character may take damage how they want, but must "]
[null,"accept the damage by the die roll "]
[null,null,"Example: the character takes 10 points of damage from a 3d6 rifle bullet,"]
[null,null,"roll was 5, 3, 2.  Since the character has been damaged already, the "]
[null,null,"character will take the damage but must apply the 3 separate rolls "]
[null,null,"and not split the damage.  The 5 roll can not be split 2, 2 and 1, it must be"]
[null,null,"applied as 5 point to any of the 3 (str, dex, end) characterics."]

{"sheet":"HtH","index":1,"n_rows":38,"n_cols":6,"rows_kept":38,"cut":false,"hidden":false,"merged":[],"flags":["formulas_cached_only"]}
["Hand to Hand Weapon Penetration and Damage"]
[]
[null,"Str Mods","Pen","Damage","Inherent bonus","Extended range"]
["Hands","6(-2) - 9(+1)",1,"1d6"]
["Club","5(-3) - 8(+2)",2,"2d6"]
["Dagger","4(-2) - 8(+2)",2,"2d6","+ 1"]
["Blade","5(-2) - 9(+1)",3,"2d6","+ 1"]
["Foil","5(-1) - 10(+1)",3,"1d6","+ 2"]
["Cutlass","7(-1) - 10(+1)",3,"2d6","+ 2"]
["Sword","6(-2) - 10(+1)",4,"2d6","+ 2"]
["Broad Sword","8(-4) - 12(+2)",7,"4d6","+ 1","to 7 ft"]
["Hand Ax","7(-2) - 11(+2)",6,"1d6+3","+ 1"]
["Battle Ax","8(-4) - 12(+2)",8,"4d6+1",null,"to 7 ft"]
["Bayonet","5(-2) - 9(+1)",3,"3d6",null,"to 7 ft"]
["Spear","5(-1) - 9(+1)",3,"2d6",null,"to 7 ft"]
["Halberd","6(-2) - 10(+1)",5,"3d6",null,"to 10 ft"]
["Pike","7(-3) - 10(+1)",2,"3d6",null,"to 15 ft **"]
["Staff","5(-2) - 8(+2)",2,"2d6"]
[]
["**    (-3 if defender in hex next to Pike)"]
[]
["Armor Value"]
[]
["Jack",null,"(1)",null,"(melee only)"]
["Mesh",null,2,null,"[laser fire]"]
["Plate",null,"2(4)"]
["Flak Jacket",null,3]
["Cloth",null,5]
["Imperial Thracian",null,"5 (6)"]
["Ceramic ",null,6]
["Ablat",null,"1 [6]*",null,"* loses 1 lvl of protection per laser hit"]
["Reflec",null,"[10]"]
["Cmbt Envir Suit",null,6]
["Cmbt Armor (tl11)",null,8]
["Cmbt Armor (tl12)",null,10]
["Battle Dress (tl13)",null,10]
["Cmbt Armor(tl14)",null,18]
["Battle Dress (tl14)",null,18]

{"sheet":"Slug","index":2,"n_rows":52,"n_cols":8,"rows_kept":52,"cut":false,"hidden":false,"merged":[],"flags":["formulas_cached_only"]}
["Ranged Weapon Penetration and Damage"]
[]
["Slug Throwers"]
["Weapon","Mag","Effective","Long","Extreme","Damage","Targets","Dex Mods"]
["Body Pistol",6,"C (0)","10 (0)","25 (0)","3d6",1,"8(-3) 11(+1)"]
["5.56mm Revolver",6,"C (0)","10 (0)","50 (0)","2d6",1,"7(-2) 9(+1)"]
["7mm Revolver",6,"10 (0)","25 (0)","80 (0)","3d6",1,"7(-2) 9(+1)"]
["9mm Revolver",6,"10 (0)","40(0)","100 (0)","3d6",1,"7(-2) 9(+1)"]
["9mm Mag Revolver",6,"10(3)","40(1)","100(0)","3d6",1,"7(-2) 9(+1)"]
["7mm Auto",15,"10(1)","25(0)","60(0)","3d6",1,"7(-2) 10(+1)"]
["9mm Auto",15,"10(1)","40(0)","90(0)","3d6",1,"7(-2) 10(+1)"]
["10mm Snub Pistol"]
["HE","6/20","C (1)","10 (1)","25 (1)","4d6",1,"7(-2) 10(+1)"]
["HEAP","6/20","C (6)","10 (6)","25 (6)","4d6",1,"7(-2) 10(+1)"]
["Gauss Pistol",15,"20 (4)","40 (3)","60 (1)","4d6",1,"7(-2) 10(+1)"]
["9mm SMG",30,"25 (2) +4","50 (1) +3","100 (0) +1","3d6",2,"6(-2) 9(+2)"]
["7.62mm BA Rifle",6,"250(3)","500(2)","750(2)","3d6",1,"6(-2) 8(+2)"]
["7mm Carbine",10,"100(2)","180 ( 1)","300 (0)","3d6",1,"5(-1) 9(+1)"]
["7mm Semi auto",20,"300(3)","600 (2)","900 (2)","3d6",1,"6(-2) 8(+2)"]
["7mm Auto Rifle",20,"300 (3) +3","600 (2) +2","900 (2) +1","3d6","2","7(-2) 10(+1)"]
["5.5mm Assault Rifle",30,"180 (3) +2","350 (2) +1","600 (1)","3d6","1/2","5(-1) 8(+2)"]
["7mm Assault Rifle",30,"180 (3) +2","500 (2) +1","750 (2)","3d6","1/2","5(-1) 8(+2)"]
["6mm Accel Rifle",15,"25 (1) +2","50 (3) +1","80 (1)","3d6",1,"6(-1) 9(+1)"]
["Light Assault Gun"]
["HE",5,"150 (3)","300 (3)","450 (3)","4d6",1,"7(-2) 10(+2)"]
["KEAP",5,"200 (8)","400 (7)","600 (6)","4d6",1,"7(-2) 10(+2)"]
["Flechette",5,"70 (2) +2","150 (2) +1","---","2d6","5M area","7(-2) 10(+2)"]
["7mm ACR"]
["Slugs",20,"300 (3) +2","600 (2) +1","900 (2) +1","3d6","1/2","6(-2) 8(+2)"]
["DS",20,"450 (4) +2","900 (2) +1","---","3d6","1/2","6(-2) 8(+2)"]
["9mm ACR"]
["Slugs",20,"300 (4) +2","600 (3) + 1","900 (2) +1","3d6","1/2","6(-2) 8(+2)"]
["DS",20,"450 (6) +2","900 (3) +1","---","3d6","1/2","6(-2) 8(+2)"]
["HE",20,"300 (3) +2","600 (3) +1","900 (3)","4d6","1/2","6(-2) 8(+2)"]
["Assult Rkt Lncher"]
["HEAP","20/40","350 (6) +2","700(3) +1","1000(2)+1","5d6","1/2","6(-2) 9(+2)"]
["HE","20/40","350 (3) +2","700(3) +1","1000(3)+1","4d6","1/2","6(-2) 9(+2)"]
["KEAP","20/40","350 (5) +2","1000(2) +1",null,"3d6","1/2","6(-2) 9(+2)"]
["GAS","20/40","350 (6) +2","750(3) +1","---","2d6^","1/2","6(-2) 9(+2)"]
["Gauss Rifle",40,"600 (7) +3","1200 (3) +2","---","4d6","1/2","7(-2) 10(+2)"]
["Shotgun"]
["Pellets",10,"50 (1) +6","100 (0) +3","---","4d6",1,"4(-1) 9(-1)"]
["Bullets",10,"50 (3) +4","100 (1) +2","---","4d6",1,"4(-1) 9(-1)"]
["Slug",10,"30 (3)","60 (2)","100 (1)","4d6",1,"4(-1) 9(-1)"]
[]
["Auto Shotgun",null,null,null,"---"]
["Pellets",20,"50 (1) +6*","100 (0) +3*","---","4d6","1/2","4(-1) 9(-1)"]
["Bullets",20,"50 (3) +4*","100 (1) +2*","---","4d6","1/2","4(-1) 9(-1)"]
["Slug",20,"30 (3) +2","60 (2) +1","100 (1) +1","4d6","1/2","4(-1) 9(-1)"]
[]
[null,"* Double Dm's if autofiring pelltes or bullets from auto shotgun"]
[null,"^ Once a rd for 2 rounds  wear off in 1 hour"]

{"sheet":"NRG","index":3,"n_rows":22,"n_cols":8,"rows_kept":22,"cut":false,"hidden":false,"merged":[],"flags":["formulas_cached_only"]}
["Ranged Weapon Penetration and Damage"]
[]
["NRG weapons"]
["Weapon","Mag","Effective","Long","Extreme","Damage","Targets","Dex Mods"]
["Laser Carbine TL8",50,"150 (7)","300(3)","1500 (1)","4d6",1,"6(-3) 10(+2)"]
["Laser Carbine TL12",200,"200 (12)","400 (6)","2000 (2)","4d6",1,"6(-2) 10(+2)"]
["Laser Rifle TL9",100,"180 (9)","360 (4)","1800 (1)","5d6",1,"7(-3) 11(+2)"]
["Laser Rifle TL13",200,"400 (20)","800 (12)","4000 (4)","5d6",1,"6(-2) 10(+2)"]
["Laser Pistol TL9",50,"90 (4)","180 (2)","900 (0)","4d6",1,"8(-3) 11(+1)"]
["Laser Pistol TL13",200,"100 (6)","200 (3)","1000 (1)","4d6",1,"6(-2) 11(+1)"]
["PGMP 12",40,"250 (20)","450 (8)","750 (1)","10d6*",1,"8(-2) 11(+1)"]
[]
[null,"*PGMP wounding is halved at long and quarted at extreme range"]
[]
["Weapon","Mag","Effective","Long","Extreme","Damage","Targets","Dex Mods*"]
["Spear",1,"10(2)","30(1)","---","2d6",1,5]
["Sling",1,"30(1)","90(0)","---","2d6",1,"5(-1) 9(+2)"]
["Short Bow",1,"50(1)","100(0)","150(0)","1d6",1,"5(-2) 10(+1)"]
["Long Bow",1,"70(1)","140(0)","200(0)","2d6",1,"7(-3) 11(+2)"]
["Sporting Crossbow",1,"60(1)","120(0)","180(0)","2d6",1,"4(-2) 9(+1)"]
["Military Crossbow",1,"60(2)","120(1)","180(0)","3d6",1,"6(-2) 11(+1)"]
["Repeating Crossbow",10,"50(1)","100(0)","150(0)","2d6",1,"8(-2) 12(+1)"]