FIREBORN - EDGES (Basic) {WordDoc}

Action Junkie

Optional no MAction 1st round for +1 re-roll/rank on init.

Golden Arm

+1 re-roll and +1 weapon damage on Throw

Adaptive

+1 negate unskilled penalty on non-Knowledge skill test

Hoard

Gain karmic item (either 1 or +1 Karma/rank)

Aggressive

+1 re-roll on chosen skill (unique skill per rank)

Karmic Release

Add Karma after karma bid (max Karma/scene = rank)

Allies

NPC help (either 0 or +10 AP/rank)

Karmic Restraint

Remove Karma after karma bid (max Karma/scene = rank)

Animal Affinity

+2 re-rolls on social test against animals

Mentor

NPC help (either 10 or +10 AP/rank) + Page 52

Arsenal

Gain weapon ([street] cost = 1 + 2/rank)

Network

+1 Air info re-roll/chosen subcultures/rank

Network: Criminal may +1/Street Credit/rank/adventure

Aspect Advancement

+1 chosen Aspect

Paranoid

+1 re-roll on detect ambush Senses test and ambushed init.

Aspect Affinity

+1 re-roll/rank/chosen aspect/scene (chosen at rank 1)

Rapid

+1 rating/rank to chosen movement type (max=Speedy)

Brawler

+1 re-roll and +1 damage on Fist Strike

Resilient

+1 Minor Wound Capacity/rank

Brutal

+1 damage (max = Fire) for M/H melee/thrown

Sage

+2 re-rolls on chosen Knowledge skill test

Casting

+Weave Magic & +Cast move, limit Casting skill=rank

Seductive

 +1 re-roll/rank/scene on appropriate social test + Page 53

Circumspect

+1 negate Earth disadvantage penalty/rank

Skill Advancement

+1 to skill (max = rank 6)

Confident

+2 re-rolls on oppose Intimidate

Skill Expertise

+1 re-roll on chosen skill in narrative scenes

Daunting

+1 reattempt Intimidate/rank/adv.

+Intimidate (free) on drop foe

Skill Specialty

+1 re-roll on chosen skill on chosen test

Defender

+1 Water defend adjacent ally/rank with Defend

Stealthy

+1 re-roll on Ambush

Deft

+1 damage (max = Air) for L/M melee/thrown

Strong

+2 re-rolls on non-combat physical strength test

+25% carrying capacity

Dervish

+1 re-roll/rank on multi. foes + Page 50

Sure Shot

+1 re-roll and +1 damage on Fire Pistol

Dexterous

+2 re-rolls on non-combat dexterity/agility test

Survivor

+1 negate Water disadvantage penalty/rank

Durable

+2 re-rolls on non-combat stamina/will/endurance test

Thought Savant

Optional no PAction 1st round for +1 re-roll/rank on init. w/Air(Senses).

Fluid Fighter

-1 Ready requirement on draw and chosen weapon + Page 50

Trivia

+1 negate unskilled penalty on Knowledge test

Follow-Through

+2 melee damage/extra success (max extra success = rank)

Vehicle Use (Elite)

No penalty on chosen vehicle

Forceful Will

+1 re-roll/social test on chosen (gaze, voice, touch)/rank

Weapon Specialist

+Successes or damage/rank with chosen weapon + Page 53

Fortune Favors the Bold

Use cinematic bonus dice as automatic successes

Weapon Use (Elite)

Use chosen weapon combat traits *or*

No penalty on chosen exotic weapon

Freight Train

+1 re-roll and +1 size category (distance pushed) on Slam

Weapon Use (Exotic)

No penalty on chosen exotic weapon and use combat traits

Glory Hound

+1 Karma on drop foe.  (max Karma/scene = rank)

Windfall

+1 Available Wealth/rank