FIREBORN
- EDGES (Basic) {WordDoc} |
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Action Junkie Optional no MAction 1st
round for +1 re-roll/rank on init. |
Golden Arm +1 re-roll and +1 weapon
damage on Throw |
Adaptive +1 negate unskilled penalty
on non-Knowledge skill test |
Hoard Gain karmic item (either 1
or +1 Karma/rank) |
Aggressive +1 re-roll on chosen skill
(unique skill per rank) |
Karmic Release Add Karma after karma bid
(max Karma/scene = rank) |
Allies NPC help (either 0 or +10
AP/rank) |
Karmic Restraint Remove Karma after karma
bid (max Karma/scene = rank) |
Animal Affinity +2 re-rolls on social test
against animals |
Mentor NPC help (either 10 or +10
AP/rank) + Page 52 |
Arsenal Gain weapon ([street] cost
= 1 + 2/rank) |
Network +1 Air info re-roll/chosen
subcultures/rank Network: Criminal may
+1/Street Credit/rank/adventure |
Aspect Advancement +1 chosen Aspect |
Paranoid +1 re-roll on detect ambush
Senses test and ambushed init. |
Aspect Affinity +1 re-roll/rank/chosen
aspect/scene (chosen at rank 1) |
Rapid +1 rating/rank to chosen
movement type (max=Speedy) |
Brawler +1 re-roll and +1 damage on
Fist Strike |
Resilient +1 Minor Wound
Capacity/rank |
Brutal +1 damage (max = Fire) for
M/H melee/thrown |
Sage +2 re-rolls on chosen
Knowledge skill test |
Casting +Weave Magic & +Cast
move, limit Casting skill=rank |
Seductive +1 re-roll/rank/scene on appropriate social test +
Page 53 |
Circumspect +1 negate Earth
disadvantage penalty/rank |
Skill Advancement +1 to skill (max = rank 6) |
Confident +2 re-rolls on oppose
Intimidate |
Skill Expertise +1 re-roll on chosen skill
in narrative scenes |
Daunting +1 reattempt
Intimidate/rank/adv. +Intimidate (free) on drop
foe |
Skill Specialty +1 re-roll on chosen skill
on chosen test |
Defender +1 Water defend adjacent
ally/rank with Defend |
Stealthy +1 re-roll on Ambush |
Deft +1 damage (max = Air) for
L/M melee/thrown |
Strong +2 re-rolls on non-combat
physical strength test +25% carrying capacity |
Dervish +1 re-roll/rank on multi.
foes + Page 50 |
Sure Shot +1 re-roll and +1 damage on
Fire Pistol |
Dexterous +2 re-rolls on non-combat
dexterity/agility test |
Survivor +1 negate Water
disadvantage penalty/rank |
Durable +2 re-rolls on non-combat
stamina/will/endurance test |
Thought Savant Optional no PAction 1st
round for +1 re-roll/rank on init. w/Air(Senses). |
Fluid Fighter -1 Ready requirement on
draw and chosen weapon + Page 50 |
Trivia +1 negate unskilled penalty
on Knowledge test |
Follow-Through +2 melee damage/extra
success (max extra success = rank) |
Vehicle Use (Elite) No penalty on chosen
vehicle |
Forceful Will +1 re-roll/social test on
chosen (gaze, voice, touch)/rank |
Weapon Specialist +Successes or damage/rank
with chosen weapon + Page 53 |
Fortune Favors the Bold Use cinematic bonus dice as
automatic successes |
Weapon Use (Elite) Use chosen weapon combat
traits *or* No penalty on chosen exotic
weapon |
Freight Train +1 re-roll and +1 size
category (distance pushed) on Slam |
Weapon Use (Exotic) No penalty on chosen exotic
weapon and use combat traits |
Glory Hound +1 Karma on drop foe. (max Karma/scene = rank) |
Windfall +1 Available Wealth/rank |