FIREBORN - MENTAL ACTIONS {WordDoc}

Action

Target

Test

Opposed

Effect

Aim

S

A(Ranged)

E(Quickness)

+5 damage/success on imm. first ranged attack PAction

Ambush

M

A(Stealth)

E(Senses)

Target uses base Water on imm. attack PAction

Default

 

 

 

+1 re-roll on PAction

Defend

 

 

 

Delayed defense PAction using Fire for adjacent ally

Defensive Feint

S

A(Quickness)

E(Interaction)

+1 die/success on next Water against Target

Delay

 

 

 

Delay PAction, changes initiative, can not interrupt

Distract

M

A(Trickery)

E(Interaction)

-1 disadvantage/success on next Target Fire/Water not to you

 and +1 Air/Earth die/success for Target against you till your turn. 

+1 automatic success/target beyond first on oppose test

Downplay

 

 

 

Allow E(Trickery) test against Size Up MAction

Feint

S

A(Trickery)

E(Interaction)

+1 die/on imm. attack PAction on Target

Grit

 

A(Stamina)

 

+1 ignored wound/weariness penalty/success on PActions this turn

Interrupt

S

A(Quickness)

E(Quickness)

Stated PAction by Target interrupted by PAction on success, else imm. follows targeted PAction. 

Changes initiative

Intimidate

M

A(Will)

E(Will)

-1 disadvantage penalty/success for Target on next Water test to you.

+1 automatic success on test/target beyond first.

May not Intimidate Target again on adventure if prior failure or a success without wound die on attack.

Karmic Call

 

A(Ka)

 

Contact broodmate outside Trivial range

Sense Karma

S/M

A(Ka)

 

Sense Karma level + Page 134.  Allocate successes between Targets

Size Up

S/M

A(Interaction)

E(Trickery)

Know Target’s rank of aspect or skill/success.  Unopposed unless Downplay by Target

Spot

 

A(Senses)

 

+1 automatic success/success on Earth(Senses) this turn

Steady

 

A(Athletics)

 

+1 ignore disadvantage penalty/success on PActions this turn.

Fading penalty is removed instead of ignored.

Taunt

M

A(Trickery)

E(Will)

-1 disadvantage/success on next Target Water/Earth not to you

 and +1 Air/Earth die/success for Target against you till your turn.

+1 automatic success/target beyond first on oppose test

Weave Magic

 

A(Casting)

 

Announce spell and targets.

TH = twice spell’s rank. 

May use PAction Cast if successful