Stealth missiles -- Missile CPS x 2.5. These missiles cannot be detected by radar at ranges greater then 100". Within that range they can only be detected on a 1 or 2 on 1d.
Rifle Launched Grenade -- +$150 to the cost of the rifle and +$5 to the cost of each grenade. The grenade may be launched up to 15" away. To-hit is normal for the rifle used, damage is normal for the type of grenade fired. The rifle can be fired normally once the grenade is used. It takes three full seconds to load and fire a rifle-launched grenade. A rifle-launched grenade will land three phases after it's fired. Normal grenade scatter rules apply.
Planes communicating via LCA must be flying parallel to one another at matched speed. Each plane then attempts to paint the other's receiver targets with their lasers. A successful To Hit will allow one-way communication between the planes. If either plane changes speed or makes any maneuver, courses must be rematched and new to-hit rolls must be made.
Communications Laser -- To hit 6, no damage. DP 1. Costs $2,500, weighs 200 lbs., takes 1 space. The above figures include the cost of a zero-space turret. Can also be used as a targeting laser .
Communications Target -- $200 each, no weight or space. The receiver for LCA communications. Must be bought for individual armor locations as a laser-reactive web. Destroyed when armor is breached.
LCA Computer. $3,000, no space or weight. Encodes and
decodes LCA transmissions. Must be bought for each aircraft.