ON MAGIC

To quote the penultimate guide to Tremere LARPing, the Jason's Stupid LARP Tricks:

Jason's Stupid LARP Tricks for Clan Tremere

"5. Magic? You have three choices:
  1. "I have seen things that you will never see. Leave it to me." The look that says "you have no clue what's going on." The attitude that the most aloof Mages have towards Sleepers. The manner that informs the other Kindred that haven't earned your respect that you can change reality and you know it and it ain't pretty.

  2. "Power tools! Ruff ruff ruff!" Magic is a tool to get what you want, but it isn't intrinsically important. It's possible, however, that it's the best tool. Move with that knowledge of power. You could take them. You could take them all. And you will. And the company that'll bring it to you?

  3. "Naah, not important." Blow off any mention of it. Wave your hand and say things like "Piffle" and "Tchah!" Act like it doesn't interest you at all and imply that you've spent your time on better things than sitting around reading old dusty tomes of things man was not meant to know. Do it right, and you'll quickly get the reputation as the baddest magician in town."
There are many concepts which make this particular vein of Tremere rather interesting. Some suggestions follow, though you should make any of these known to your local storyteller first.


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