Jim Kingdon's Xconq to do list

This is a few of Jim Kingdon's notes (mostly for my own use). Most of the interesting xconq stuff is on the xconq page (e.g. mailing list archives).

General to do

standard.g

there is no intrinsic reason to limit advantage to 5; this was more motivated by country size, which is small so as to make quick games work better. Bump up the country size so cities won't get all crammed together, then set the advantage limit to 15 - that ought to be pretty challenging! I think that this should also be done on a larger board with a larger country-separation-min (well, if we need to in order to make it fit, there is the problem that the AI doesn't coordinate task groups and this would hurt more on a larger board).

empire.g

log.g

Really need to tackle the flakiness in building (lack of decent error messages).

If a road goes across a river, infantry cannot cross.

advances.g

In the tcl/tk research dialog, should show the cost of advances in the scrolling list. And at the top give the one-sentence summary as in "o research" output.

If all units have moved at end of turn, but advances left, should pop up the research dialog.

More on over-construction problem?

future.g

docstrings don't make mp-to-enter-terrain for groundcar, hovercar.

Generic Game Design stuff

Should document the default for supply-on-creation. I think it defaults to zero.

Initial analysis done