Octiles Connect the Dots

Octiles is a registered trademark of Dale Walton

These rules copyright 1996, 1997 by Steffan O'Sullivan

This page last updated April 8, 1998

Connect the Dots is a game using the components of Octiles, published by Kadon Enterprises. It is for two players only.

This set of rules is published with the review and consent of the trademark holder. If you wish to net.publish a variant for the Octiles set, please respect his trademark and obtain his permission. His contact address is dale.walton@alum.mit.edu.


Set-up

Each player chooses two colors, and takes four of the runners of each color. Place the runners as shown on the map below - the other runners and markers are not used in this variant. The octiles start off the board, in a single stack, with the order unknown to both players and only the top tile showing.

In this example, one player takes Teal and Plum, while the other
player takes Gold and Orange.

Map key:      ___   ___
             /   \ /   \
            |     |     |  <----   Octile Spaces
           / \___/ \___/ \ 
           \ /   \ /   \ /  <----   Stops

   t  <---- Teal Runner
   ^
   p  <---- Plum Runner
   ^ 
   g  <---- Gold Runner
   ^ 
   o  <---- Orange Runner
   ^ 

        ___   ___
       /   \ /   \
      |     |     |
     /t\___/g\___/t\___/g\___
     \^/   \^/   \^/   \^/   \
      |     |     |     |     |
  ___/o\___/p\___/o\___/p\___/
 /   \^/   \^/   \^/   \^/   \
|     |     |     |     |     |
 \___/t\___/g\___/t\___/g\___/
 /   \^/   \^/   \^/   \^/
|     |     |     |     |
 \___/o\___/p\___/o\___/p\
     \^/   \^/   \^/   \^/
            |     |     |
             \___/ \___/

Tile Placement

A round is fairly short, and consists solely of tile placement. There is no movement of "runners" in this variant, nor any tile rotation. Once seventeen tiles have been placed on the board, the round is over.

Determine who is to start by lot. (A simple system is for one player to hide a marker in his hand with a felt side up. The other player guesses which color felt is on top. If correct, he starts. Otherwise, the other player begins.)

The first player takes the top tile and places it on any octile space. Once he's chosen a space (put the octile there, even if just "to see how it looks"), the octile must go in that space, but he may rotate it as much as he wishes before setting it down in its final position.

The second player then takes the top octile, and also places it in any empty space. Players continue alternating placing tiles, until all seventeen spaces have been filled.

Scoring

Once all seventeen spaces are filled in, it is time to score the round.

Score one player at a time, making hash marks on a piece of paper, or some other fair system. Starting with one of his pieces at a corner, and proceeding in a systematic manner, count the number of paths leading from each of one player's pieces that connect to another one of his pieces directly. (I.e., directly from one stop to another, not passing through any other stop on the way.)

Points are scored as follows:

  • Two points for a path which connects two identically colored pieces.
  • One point for a path which connects two pieces of different colors but both belonging to the owning player. (E.g., plum to teal in our example above.)
  • Zero points for any other path: those leading to a start circle, or those leading to one of your opponent's pieces.
Each path will be scored twice: once from each end. This is because you score by starting with one runner, determining all points for that runner by tracing paths, then proceed to the next runner and do the same, until all eight runners for one player have been scored.

You do not score any points for a path which loops back to the stop it originated at. It must connect to a different piece to score.

Victory

Players should agree before the game starts what the victory objectives are. Some suggestions include:

  • A one-round game.
  • Whoever has the highest score after a set number of rounds (which can range from two rounds to ten rounds for masochists - perhaps three to five rounds would be a good choice).
  • Whoever reaches a target score first is the winner. If both players hit the target in the same round, the one with the highest total score wins. Suggested target scores are 25 or 50 points.

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