SOS' Gameviews: State of the Website
These comments copyright 2005 by Steffan O'Sullivan
This page last updated December 21, 2006
As many of my readers from the past have noticed, there has been very
little - if any - activity on this website the past few
years. Many of you have gently commented on it, telling me you
miss my reviews, and requesting more. These comments and requests
are very gratefully received, thank you - it's nice to know my
words were reaching someone.
So by way of apology, I'd like to explain what happened - why the
well dried up. There are a number of factors:
So, I apologize to my loyal readers of the past for having dropped
the ball. I appreciate your kind words and thoughts over the years.
I may indeed still write an article now and then - who knows? -
but I wouldn't count on it if I were you. Instead I refer you to
urge you to become a member (which is free and doesn't generate any
spam) - you won't regret it.
- Work: I took a new job in Summer 2002 (which I changed
for the better in late 2006, BTW, but it's still full time) and
it's drained my energy. My previous job had a different pattern:
very intense for a few weeks, then slack for a week - this actually
suits my temperament better than day in, day out. During the slack
week I could focus on gaming (still a major interest in my life!)
and write articles. Alas, the daily grind of a regular job is just
too draining on me (I'm older than most of you reading this) - I
don't have the energy for that anymore, I'm sorry.
- Health: My health was not good for a while. It's better
now, thank God, but it was definitely a factor there for a year or
so. It even exacerbated the problem in the previous point, as most
of my vacation days were spent at the doctor's ... At any rate,
this not only interfered with writing articles, it also meant my
correspondence dried up as I had no energy to answer emails. I
had to declare email bankruptcy when my inbox had over 300 unanswered
emails - I apologize if you never received a reply from an email
- Boardgamegeek.com (BGG): It used to be I could have
reviews out fairly early in a game's life, and be sure people would
be interested because there wasn't much written about a given game
yet. In the past few years, boardgamegeek.com has been running
at full speed, and by the time I've even heard of a game,
there are twenty opinions posted on it already, half of them well
informed and well articulated. Don't get me wrong: I love BGG and
I read it regularly, recommend it highly and even voluntarily
contribute money to it as a great resource - but it just means that
my pages are somewhat obsoleted by it. By the time I'm ready to
write a review, it's been done well a dozen times, so I feel, "Why
bother?" In the old days, many of my articles were fairly timely,
and it felt like I was contributing a lot to the hobby. Now it's
just another drop in the bucket.
- Programming language: I learned html coding in 1993,
and have never updated any of my knowledge. (Heck, I'm writing
this page now using vi.) Over a dozen years of coding progress
makes that a different epoch - while it's 20th-century programming,
it almost feels like it's from the 19th century ... I don't have
the time or energy to learn how to make web pages attractive, I'm
sorry. My pages look old fashioned, even to me, and it's hard to
write new reviews that will look so dowdy.
I especially apologize to those publishers who have given me review
copies of games since 2002 - I gave the review copies away to other
gamers and their comments appear at BGG and/or on other web pages.
I no longer accept review copies.
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