Their primary source of Vis is Animal, since every year a small number of sheep are born that are entirely black. These sheep when slain, or when they expire naturally, contain Vis. Enough sheep are born to generate 2d10 animal Vis/year. The sheep are allowed to live until the are needed. After their death, they are eaten, and are quite tasty but otherwise normal.
A secondary source of Vis is in a pool between Rochehaut and Stonehollow which produces 4 Aq Vis everyone Summer solstice in the form of blue fish which do not live but move about as if alive.
Being a known and respected Inn, they have many travellers who bring them important news; including bards and the like.
The Library is here.
Covenant Notes (3rd Edition): Cost:
On a Cliff, the Magi and a few grogs/covenfolk +3
the bulk live in the valley
Small -1
Underground Area, primarily halls and the few labs +1
Strong, the underground area can be used as a fallback +1
+3 Magic Aura 0
Well Maintained, Loosely Organized 0
Disorganized Grogs -1
Comitted Grogs, defending their home/family/friends +1
Untrained Grogs -3
20 Active Grogs, Standard Arms (20)
30 Home guard, Poor Arms (30) Total cost= +1
Few Covenfolk (but lots of farmers and such, no skilled
save PC's, but smiths and such) -1
Good Information Sources, from the Inn +1
Normal Rep(Hermes) 0
Friendly Peasants +1
Excellent Reputation among knowledgable travellers (small
group) as a Good Inn (+3) and Excellent Brewers (+3) +1
Shared Laboratory -2
Meager Vis +1
Average Aegis 0
Standard Arcane Library, Modest Non-Hermetic Library 0
Standard Equipment, Comfortable, No Mounts 0
Judge Obligation -1
Totals +11 -9
Watch +3 Defense +3 Contacts +2 Morale +1
And 4th Edition Conversion, added 27 March 2003:
Site: +2
Access: 40% within the Covenant (+1)
20% at the Tavern, a day away (-1)
40% within a week (-2)
Seclusion: 1/8 weeks (+3)
Environment: +1 Aging(+2)
Buildings: -1
Size: 8 Magi, 10 Specialists, 20 Grogs
No impressive features (-1)
Quality: Good
Repair: Average
Defenses: +3
Site: Cliff (3 from 3 directions, 2 from 1) 11
Extent: Small, just the magi and a few others
No exceptional structure (-3)
Repair: Average
Stores: +1
Vis: 50 pawns (-1)
Supplies: Average
Reputation: Excellent(3) as Inn and Brewers(+3)
(1/2 cost, small group)
Relations:+2
Allies: None
Enemies: None
Contacts: Level 3 from the Inn (3)
Improvement: -2
Income: 0
Vis Supply: Average of 15, (-3)
Inhabitants: 4 Magi, 10 Specialists, 35 Grogs (-1)
(counting the home guard at 1/2)
Library: -4
Spells: (125 Levels) (-5)
Hermetic Books: Small (-3)
Mundane Books: Small(-4)
Mystical Attributes: 0
Aura: +3
Items: 0
Laboratories: Shared, -3
It's worth noting that the power level of the Covenants, especially
with respect to the Libraries seems to have jumped wildly between 3rd
and 4th Edition.
NPC's of Note: