Fudge Bunny Skills and Combat
This page last updated July 23, 1998
Since these characters use skills with different names from any
published B&B book, here is a brief explanation of
some of the skills included.
- Agility skills: Acrobatics; fancy maneuvers while running
to evade predators; leaping from rock to rock; running across a
horizontal tree trunk, etc.
- Bearings: orienting yourself when away from the
warren; navigation; finding your way, etc.
- Buffoonery: entertaining others by deliberately
making a fool of oneself; clowning.
- Burrowing: not only making burrows, but analyzing them.
- Mimic Non-Rabbit: make sounds like any other animals,
even humans. To actually make sense, of course, you have to know
the language in question ...
- Court Etiquette: knowing what
to say and what not to say so as not to offend Rabbit Kings, Queens,
and their hangers-on.
- Human Dangers: separate from Traps and
Poison, which each have their own skill. This includes
- knowledge of what moving cars are likely to do,
- the fact that some metal is sharp and can hurt,
- the fact that some objects may be still now but can become active,
- that a rifle hanging on the wall might mean they hunt rabbits,
- Human Habits: what humans are likely to
do in a given situation - though never why (except possibly relating
to eating bunnies ...)
- Non-Bunny Habits: what other species of
animals are likely to do in a given situation, and possibly why.
There are three levels of combat skills in this game. Only one
skill level is listed for each character, even though the higher
levels actually include the lower levels. This is always listed
as the first skill on the character sheet Skill List.
(Note: On the VG Fudge character sheet, it's listed under the
To-Hit and Damage vs. Other Rabbits:
- Fighting is your basic bite and scratch - unscientific,
instinctual struggle for survival. The average bunny has this
level of combat - in fact, the average herbivore has this level.
- Brawling is the next level up - those with Brawling have
practiced combat more than those who just have Fighting. You can
allow such maneuvers as pinning, raking, targeting specific body
areas, etc. The average carnivore has this level of combat, as do
most PC Bunnies (since PCs are a cut above the average).
- Bun Fu is the rabbit version of hard-core martial arts.
You can allow leaping attacks, spin kicks against multiple opponents,
knowledge of near-paralyzing pressure points (on rabbit opponents,
at least) - in fact, most non-weapon maneuvers you've seen in a
Bruce Lee or Jackie Chan movie, modified for rabbits. It's a rare
rabbit that knows Bun Fu, but the PCs will run into some Bun Fu
NPCs now and then. Other species may have versions of this skill,
and a carnivorous martial artist is a very frightening thought to
a rabbit, and the subject of late-night spooky stories ... However,
even a rat martial artist is a dangerous opponent (they know
Ka-RAT-te, after all), and you really don't want to think
about Skunk Fu, honest.
These bonuses affect both
"to-hit" and damage. (Of course, you can "pull your punch," allowing
you to cuff a rabbit who deserves it without doing any damage at
all. You still get the bonus to hit, even though you're forgoing
- Brawlers get +1
in combat against rabbits with Fighting skill.
- Bun Fuers get
+1 in combat against rabbits with Brawling, and +2
in combat against rabbits with Fighting.
There are no to-hit or damage bonuses
when fighting non-rabbits. You don't tussle with them often enough to
warrant a bonus. Instead, there are PENALTIES for fighting humans
or carnivores (but none when fighting neutral or shady animals):
The better your combat skill, of course, the better the
maneuvers you can make (both offensive and defensive).
- Rabbits with Fighting are at -2 in combat against carnivores
- Rabbits with Brawling are at -1 in combat against
carnivores or humans.
- Rabbits with Bun Fu fight carnivores or
humans at no penalties.
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