----Fudge Character Sheet--------- Character Name: Shift
| Defaults: | EP | Genre: Fantasy
| +3 Superb | 8 | Player:
| +2 Great | 4 | Date Created: GenCon, 1993
| +1 Good | 2 | Unspent EP:
| +0 Fair ..... Attributes | 1 | Fudge Points: 1
| -1 Mediocre | 1 |
| -2 Poor ..... Most Skills | 1 | Character Story & Personality:
| -3 Terrible | 1 | Shift is a bit of rogue.
|--------------------------------| Well-traveled, you use your thieving
| Most Gifts and some Skills are | skill now for covert operations for
| non-existent unless specified | legitimate rulers - Cassandra's prev-
| on the character sheet. | ious employers have found you useful.
|--------------------------------| You're very short, and so try to
| EP = Raising skills to that | compensate by being the best at what
| level with Experience Points | you do.
----------------------------------
1,2 3,4 5,6 7,8 9+
Wounds: Scratch Hurt Very Hurt Incapac. Nr. Death
O O O O O O O
------------------------------------------------------------------------------
Attributes: | Gifts: | Skills:
-----------------------|---------------------------|--------------------------
Strength: Mediocre | Travelled in far lands, | Judo Great
Dexterity: Superb | learned unarmed combat | Karate Good
| Night Vision | Blowpipe Good
Constitution: Fair | Always knows which way | Throwing Good
Damage Cap.: Poor | is north |
| Absolute Timing | Acrobatics Good
IQ: Great | | Climbing Great
Perception: Great | | Move Quietly Superb
Will: Fair | | Jumping Good
| | Camouflage Good
|---------------------------|
-----------------------| Faults: | Evaluate Merchandise
Equipment: |---------------------------| Good
-----------------------| Sense of Duty to your | Haggle Good
Blow pipe with 6 darts | Companions | Jeweler Good
(3 poison, 3 sleep) | Only 4'10" tall | Streetwise Good
Lock Picks | Overconfident | Fast-Talk Fair
Climbing Gear | |
Walking Staff | | Detect Traps Good
3 throwing daggers (+1)| | Find Hidden Good
Garrote | |
Sleep drug (must be |---------------------------| Sleight of Hand Good
ingested to work) | Supernormal Powers: | Pickpocket Good
|---------------------------| Lockpicking Great
| None |
| | Occultism Fair
| | Interrogate Mediocre
| |
Offensive damage factors: Dagger +0 (Average human w/sword: +3)
Defensive damage factors: No armor: -2 (Avg. w/hvy leather: +2)
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